Overview


Game design is a long process that can take anywhere from a year to three years to complete, depending on the scope of the project. It is an up and coming field in today's technology sector, with many technical colleges (like Champlain) boasting successful programs that give students a head start on this career in a professional environment.

In general, game design involves both 2D and 3D design in order to make the visual appearance of a game as realistic (or fantastic) as possible. 2D artist responsibilities include concept artists, sprite artists, texture, map and interface artists. The concept artist is generally responsible for creating landscapes and stationary backgrounds. This usually takes place in a program like Adobe Photoshop. Other artists create characters and objects, texture, terrain, maps, menus and HUDs for a game. 3D artists are generally used to create moving characters and their actions, as well as adding dimension to flat landscapes within the game. Some of the most commonly used animation platforms are 3ds Max and Maya. The biggest different between the two is that 3ds Max is only available for Windows operating systems, whereas Maya is also available for Linux and Max OS X. Both are tools used for modeling, animation and rendering. This can mean anything from creating a character or an object, to adding depth and shading to a "flat" image. 3ds Max is frequently used to render games, as well as CGI images for films (like Avatar). Maya is currently one of the most widely proliferated types of software. It was popularized as the design platform for Disney's movie Dinosaur and is currently used to produce the Halo and Madden franchises.

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